CsGo Rules

Posted by dsadmin November 6, 2020 in

CsGo Rules

1.0

Interpretation of the ruleset.

1.1.1

The European Youth Esport League always sets the rules.

1.1.2

The European Youth Esport League can change the rules at any time.

1.1.3

The European Youth Esport League has the final say as to how the ruleset should be interpreted.

1.1.4

The rules must be followed at all times within the European Youth Esport League. Otherwise the results may be invalidated within the tournament.

1.1.5

It is always the responsibility of the player/team to read and understand the rules of the European Youth Esport League.

1.1.6

Violating the rules of the European Youth Esport League can result in exclusion from the league.

2.0

League rules.

2.1.0

All teams will be assigned two matches on each match day. Two matches against the same opponent. Each match is individual with three points being awarded for a win and one point for a draw.

2.1.1

MAP POOL:

de_Inferno

de_Train

de_Nuke

de_Mirage

de_Vertigo

de_Overpass

de_Dust2

VETOS AND CHOICE OF MAP

2.1.2

The first team listed is the home team.

The home team removes a map in the first match.

The away team removes a map in the first match.

The home team chooses the map to be played in the first match.

The away team chooses a map to be played in the second match.

Vetoes are handled internally on a continuous basis between the teams. Team captains are responsible for communicating and agreeing vetoes.

MATCH PROCESS

2.1.3

It is permitted for just four players to participate in the case of 5-on-5 matches. If a team is unable to put forth a minimum of four players, then the team loses.

2.1.4

A match consists of two halves of 15 rounds after which the teams switch sides. Each round generally lasts for one minute and 55 seconds while the bomb is set to 40 seconds.

2.1.5

Each map starts with a knife round where the winners pick which side they start on.

2.1.6

The winner of the map is the team that gets 16 rounds. The team wins three points.

2.1.7

Two matches are played and it is possible to win both matches and thus take away six points.

2.1.8

In the case of a 15-15 draw, each team gets one point. Overtime is not played.

2.1.9

In the case of 2v2 matches, both players must participate.

2.1.10

The winner of the map is the team that gets nine rounds. The team wins three points.

2.1.11

In the case of an 8-8 draw, each team gets one point.

2.1.12

Two matches are played and it is possible to win both matches and thus take away six points.

3.0

GENERAL MATCH RULES

3.1.0

In-game communication must be kept to a factual level and it is the responsibility of the team captains to engage in general communication. Bad conduct, threats and similar behaviour will not be tolerated and may result in sanctions being applied.

3.1.1

Pausing is permitted in the case of technical issues. One tactical pause lasting up to a maximum of three minutes is also permitted per each half of the match. Pausing is only permitted in freeze time.

3.1.2

Technical timeouts are only permitted for 15 minutes, after which time the other team may insist on resumption of the match.

3.1.3

The map can only be replayed in its entirely if the server crashes completely within the first three rounds.

3.1.4

Match streaming is always permitted provided that a delay of minimum 90 seconds is applied.

3.1.5

Spectators are not allowed at any time.

3.1.6

The use of character skins other than the default skin is not permitted. If a player joins the server with a different skin then they must change to the default character skin before the match begins.

3.1.7

The use of custom weapon skins is permitted

4.0

HARASSMENT

4.1.0

Harassing your opponent in any form whatsoever is strictly forbidden during match time, which is to say whether within or outside of the game.

4.1.1

Should any problems arise, it is important to take screenshots and other forms of documentation that can be used as evidence. These materials should be sent to European Youth Esport League support.

 

5.0

MATCH TIMES:

5.1.0

A match schedule will be drawn up for eight weeks at a time.

5.1.1

One match will be played per week and players will have from Monday to Sunday at 18:00 CET to finish their matches and register the result.

5.1.2

Players can use the website to suggest match times and the European Youth Esport League will also use this page in order to rule whether or not a NO SHOW has occurred.

(Players declared as a NO SHOW will lose the match)

6.0

COMMUNICATIONS

6.1.0

We encourage all teams to maintain a presence on discord during the match as this will make it possible to come into contact with the admins.

6.1.1

European Youth Esport League Discord – Link

 

7.0

SERVER

7.1.1

It is incumbent upon the home team to provide a server located in Europe. The server must run on 128 ticks.

7.1.2

It is permitted to change server between the matches – however, this is not a requirement. The same server should generally be used for both matches.

7.1.3

If the home team cannot provide a server, then the away team’s server can be used as an alternative.

7.1.4

The server provided must use the ESL’s OFFICIAL SERVER CONFIGURATIONS

7.1.5

PopFlash is permitted if you have access to this.

8.0

REPORTING RESULTS AND NO SHOWS

8.1.0

One of the team captains or the team leader must log onto their team profile on European Youth Esport League immediately after the match is over and input the results from each of the maps.

8.1.1

Once one team has entered the results, the opposing team must then check and approve these results.

8.1.2

If a team enters results and the opposing team neither disputes the results nor starts a conflict within 24 hours, then the results shall be confirmed.

8.1.3

It is the responsibility of each team to take screenshots of the scoreboard at the end of each map.

9.0

BAD CONDUCT AND EXPLOITS

9.1.0

Boosting is not permitted except where exploiting an error in the map. Boosting is never permitted in order to plant a bomb out of reach. The CTs must always be able to reach the bomb.

9.1.1

Map exploits are not allowed. All conscious efforts to exploit a documented or undocumented error in the game shall be penalised as bad conduct.

9.1.2

Using aliases such as jump-throw scripts is permitted to the extent that this follows international rules and does not exploit a bug in the game.

9.1.3

It is not permitted to play on another player’s account.